Mods Added and changes made

Farm tick will now be every 24 hours.

There will be 100,000 mobs, 95% hostile.

Meal affinities now go with the meal, they are not random for each player.

No Holy Ground-You will now be able to deed near the white and black light altars.

Sermons have been enabled.

Hitching Post Mod-Hitching posts have been enabled (they have no texture at this time).

Salve Mod-Healing covers have their power in their name.

Taxidermy Mod adjustment-It costs 1500 karma to animate a body.

We will be adding five portals with NPC towns with various features.

Price Mod-GM’s are able to set prices on traders/merchants now.

Crafter NPC-We can have an NPC that will buy crafted items to help the economy build.

Custom NPC’s-We can add custom NPC’s that can carry out various tasks or give tasks.

Server mods added

Crop mod – Prevent crops from overgrowing

Inbreed warnings – Receive a warning when breeding related animals

Taxidermy – Adds craftable taxidermy kits that can be used to preserve corpses as decorations in different sizes

Non-combat Pets Mod (Minipets) – Non-combat pets are small companions that can follow you around, they do not fight and will not be attacked by other creatures and players

Location Command – Find your coordinates on the map at any time by typing /location in the chat

Bounty Mod – receive bounty for killed creatures, enable skill gain for bred creatures and a lot more options

Sacrifice Mod – Adds a configurable chance for a rare item to award a bone of the same rarity, instead of the usual benefits.

JPWM Offspring Names – replace or add new names for bred horses.

Fix moon metal veins being capped to 50

Server Downtime

We will be taking the server down at midnight Mountain Time, 9 hours from now, to install a couple of mods. We are going to put in the bounty mod, the mod to prevent crop rot, hopefully the livemap and the client modloader (if needed).